Plot Dynamic


the story climax is forced by a time limit

This dynamic defines where the Author sees the story developing from an objective point-of-view. In this case, that Plot Dynamic would be the story climax is forced by a time limit. For example:

  • a group of Peruvians has until 10am to make a court date
  • a group of children is given one week to prove the scientist wrong
  • a group of preachers estimates they have 6 hours and 53 minutes to stop a giant asteroid from destroying the Earth

Original Dramatica® Definition:

If not for the story being forced to a climax, it might continue forever. When a story is brought to a conclusion because the characters run out of time, it is said to contain a Timelock. As an analogy, a story might be thought of as the effort to find the solution to the story's problem which is hidden in one of the rooms of a mansion. Each room contains a clue to the actual location of the solution. The Main Character is told he may search as many rooms as he likes in five minutes. At the end of five minutes he is given a choice. Based on the clues he has already found, he must decide if the solution is in one of the rooms he already searched or in one of the rooms he has not yet searched. Either choice may lead to success or failure, but because running out of time forced the choice it is a Timelock story. The choice represents the Timelock which brings the story to a close and forces such appreciations as Main Character Resolve (Change or Steadfast), Outcome (Success or Failure), and Judgment (Good or Bad).

Storyform Connections

The following narratives share a similiar of Timelock:

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